RatAttack - lame jam


day 1 :

  • The jam's theme was decided : rats. We decided rapidly to make a top-down game where the player, a rat, looks for food while her babies leave the base towards danger, so she must both scavenge and nudge her babies back.
  •  Made the art for the characters and for the baby rats, then set it up in unity.  (only used the brown one in the end, but re-used the colour palettes for the babies)
  • I had an idea to use Unity's trail component to make the rat tail, but it proved harder than expected. Started working on it but couldn't give it a constant length (note: still a wip, not satisfied with the result).
  • Started to make the spritesheet for the city.

 



day 2 :

  • day of BIG prolems with github/plastic SCM. Lost a lot of time.
  • Finished the city spritesheet and made the tile grids/palettes and all the environment in the engine. Had to go ack and forth between unity and procreate a couple of time (mainly for the streets and pavements, wich are tricky).
  • Collision with the buildings + collision limits
  • Made an AI for the baby rats (first considered pathfinding, but in the end I settled on a patrol-type behaviour between waypoints).  Had an issue with arrays: rats got stuck on the first waypoint.
  • ccholin continued working on the rat tail/trail with better success, but the tail still retracts every couple seconds.
  • Added ambiant sound.


day 3 :

  • Added various vfx sounds (crunch, teleport etc...)
  • Made various sprites (KFR bucket, food, poison etc...) 

  • Added a timer and a game over UI (after 3 minutes it's game over wether the babies are still there or not).

 

  • Tried to find a solution for the antialiasing with ccholin but failed :(   Maybe it's not the anti aliasing the problem?



day 4 :

  • Added slots UI for the baby rats they disappear from the game and the slots when they collide with poison


  • Uploaded the game to the gamejam late, but got a late entry (thankfully it was a chill game jam). Problems were : 1/the compression (project settings/player/publishing settings/disable compression format) and 2/ the compression of the file (.zip, not .rar)
  • Got this comment:

  • so added a new minimap UI
     
  • added a vfx sprite for the sewer teleporter


  • debugged various stuff (collider prolems, baby slots UI, timer UI etc... ccholin came to the rescue for the debug, because I couldn't find the solution 
  • Filled the game description with explanations and pictures.


TO DO :

  1. make the babies face forward when they move
  2. make the babies go back to the KFC bucket when nudged
  3. debug anti aliasing
  4. add vfx when picking up objects
  5. work on the tail (constant length)
  6. add pills sprites
  7. document pill sprites (add UI?)
  8. always teleport to a different manhole cover
  9. The food points should not reset when colliding with the nest
  10. ...

Files

buildRatAttack.zip Play in browser
Sep 25, 2023

Leave a comment

Log in with itch.io to leave a comment.